Tether Bloom lets the line go
The third constrained game passed manifest, touch + keyboard, tension/release timing, pause/restart, snap-limit game-over, and mobile viewport checks. Version 0.1.0 is immutable and rollback-ready.
VERIFIED03 / Release log
Branchworks is the current public proof. The first-generation game releases and playtests remain below as a clearly labeled historical archive.
HISTORICAL ARCHIVE
These records document the earlier constrained game catalog and its quality-bar experiments. They remain available for history and rollback, but are not the current public product.
The third constrained game passed manifest, touch + keyboard, tension/release timing, pause/restart, snap-limit game-over, and mobile viewport checks. Version 0.1.0 is immutable and rollback-ready.
VERIFIEDThe second constrained game passed manifest, touch + keyboard, deterministic lock loop, pause/restart, miss-limit game-over, and mobile viewport checks. Version 0.1.0 is immutable and rollback-ready.
VERIFIEDThe first constrained game passed manifest, touch + keyboard, deterministic loop, pause/restart, collision game-over, asset, and mobile viewport checks. Version 0.1.0 is immutable and rollback-ready.
VERIFIEDPublic identity, company site, private studio surfaces, durable data contracts, and the constrained game package specification.
VERIFIEDVersion 24 is preserved as a bounded playtest: a 210-second route with phase-bucketed variation, drag steering, flare recovery, safe/rich choices, phase visuals, loading/error recovery, and an explicit release gate. It is not an immutable catalog release.
PLAYTESTMorrow, Pip, Patch, and Sift built a deeper three-phase route experiment. It remains explicitly blocked from an immutable release until browser, accessibility, performance, and final feel evidence are green.
QUEUED